Patch 1.03 is now live on Switch, bringing balance updates along with some bug fixes and a couple of UI improvements. PS4 and XBox One coming soon.
Balance
Note: Some of these balance changes (marked with a *) will only take effect after starting a new campaign.
Archery skill Volley is more predicatable, powerful and can do stun damage
Pike skill charge has been slightly nerfed and made more consistent
Max enemy types per level is increased to 4*
Final level can contain all enemy types and has modified generation rules*
Reduced randomization on island difficulty*
Slightly reduced end-game difficulty on Normal*
Modified how numerous some late-game enemy types are, in particular axe-throwing and large bow-wielding enemies
Recruitable Commanders come with progressively more gold throughout the campaign*
Stun system has been tweaked and large enemies are no longer immune to stun damage (though still very resistant to it)
Bugs
Fixed issue where foliage highlights could become extremely bright
Fixed issue where volleying with no archers would cause the squad to become unresponsive
Fixed issue where the local commander could be dismissed
Squads are less likely to get stuck when moving past / through each other, especially when replenishing
Fixed an issue where broken units could cause all their neighbours to become broken
Fixed dotted line curves in squad selection and upgrades screen for 4K systems
Modified trigger conditions for "Nightwatch" trophy so it will trigger if you win an island that partially took place during the night (previously it would only trigger if you ended the level at nighttime
Fixed an issue with the “Folk Hero” trophy that could prevent it from triggering.
Fixed issue where docking / undocking Nintendo Switch could cause commanders display to be misaligned in the map view
User Interface
Updated squad selection UI to make it less likely to dismiss your first commander by accident.
Added commander gold to the squad selection screen
Game Over screen shows number of Vikings Killed
Warhorn and Replenish will default to the closest non-burning house when playing with Gamepad