Version Note: The patch numbered 1.05 on PS4 and Switch includes all of these fixes, but also contains the patch 1.06 update as well
Patch 1.05 is going live today on all PC platforms and brings a revamped campaign map screen, some other visual polish improvements and a few bug fixes.
Due to us launching on several PC platforms alongside Patch 1.05, we will be skipping this patch on consoles, but will soon push out a 1.06 update that will bring all these changes (and more) to Switch, XBox & PS4.
Update: Patch 1.05.1
2018-11-29: We’ve just pushed a minor update to PC platforms that brings the following fixes:
Corrupted user save and user settings files will be handled and reported
Fix for units not rendering correctly on certain Macs
Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac [experimental]
Added Command line param: NoAlienFX - Disables AlienFX lighting’
Details of how to use command line params here
Polish
Campaign Map updated with new visuals / animations / workflows
Various aesthetic improvements to the islands
Added several new island pieces to the island generator
Pathways between levels on islands are more visible
New fire effects
Various additional UI / flow tweaks
On PC, using a PS4 controller will show PlayStation icons for button prompts
On Windows, added support for AlienFX
Improved Rich Presence for the platforms that support it
Bug Fixes
Discord version of the game should no longer get flagged by Antivirus programs
Fixed a very rare crash related to navigation
Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
Popups can be closed with the back button
Fixed issue where hover effects on soldiers stick when pausing / winning the level
Fixed issue where full squads could be sent to replenish
Possible fix for occasional soft-lock in the campaign map
Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
Fixed one issue that could cause an infinite loading screen on new Campaign
On PC, Antialiasing defaults to MSAA to reduce the likelihood of this crash on certain graphics cards
On Discord - failed saves will be reported to the player, rather than failing silently
Localisation
Spanish: next turn shows the number of commanders available as per other languages
German: Added missing translation for “Ready for action” in the upgrade screen
Various languages: Fixed text clipping on “Fled” or “Dead” on the end of level screen