Version Note: This patch is numbered patch 1.05 on PS4 & Switch
Console Note: Consoles will also receive all 1.05 fixes with this update
We’re now finished with Patch 1.06, which is now live on all PC platforms. Unfortunately consoles are likely to have to wait until the new year to get these updates as they still need to go through the console submissions and game developers and publishers need holidays too!
Balance
Plunge can now drop from a height of 2 at upgrade level 1 and 2
Slight buff to archers
Replenish can begin before all units make it to the house, if some are delayed
Fixes progression blocker if commander is stunlocked
Early game enemy types appear a little sooner
Features
Easy Difficulty mode
Keyboard remapping
Gamepad layout cheatsheets
Loadout / Deployment order is retained from turn to turn
Game will detect if you trap yourself on the campaign map and trigger a game over
Performance
Improved Island Generation so failures are less likely
Should reduce the chance of having islands stuck under the fog
Improved some framerate spikes due to garbage collection
Bug Fixes
Possible fix for game sometimes hanging at start
Fix for archers sometimes shooting through cave walls
Fixed issues where units would occasionally stick on each other (introduced in 1.04)
Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
Fix for squads occasionally forgetting to follow their commander back out of a house
Improved handling of corrupted campaign save files
Fix for units being invisible on some Mac Graphics APIs
Fix for commander flags getting stuck on houses
Cycling through squads will show godrays, indicating the selected squad
Experimental touch mode on PC will correctly show pause buttons on-screen
Fleeing archers will be able to shoot from the ship before their commander arrives
Fix for the squad destination marker sometimes becoming invisible
On PC, the game will remain visible when you tab out of it
Polish
Miscellaneous UI polish
On Switch, there is a lovely sound when you return to the game from home screen
Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
Corpses get highlighted like grass
Flee will popup an icon once the ship is considered fully fled (50% to the fog)
Better highlighting of right click to move on PC
Sparklier snow
Known Issues
Total campaign gold has been accidentally reduced by around 20-30%
Viking brute archers have been given significant stun damage
Game Over will trigger if the final level is the only level left available